In DoW1, only a few factions needed their hero. ![]() ![]() I missed hunting down enemy workers.įorced Hero. I missed that I could harass and punish bad base design. There is some merit to this, but I found the inability to lock down and hold ground at least some ground like in DoW1 really limited what styles you could play. The game was built around capping VP points rather than killing the enemy.Ĭonstantly changing Territory. Some of the things that pushed me back to DoW1: ![]() DoW2 had some really cool ideas, but I lost interest in it pretty quick.
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